Elizabeth A. (Liz) Matthews Assistant Professor of Computer Science
Ph.D., Human Centered Computing at University of Florida (2019)
M.S., Computer Science at Clemson University (2014)
B.S., Computer Science, Minor in Mathematics at Western Washington University (2009)
Research Interests include Human-Computer Interaction, Video Game Enjoyment Factors and Procedural Generation.
Video games are a subset of computer science where the final goal is to provide an experience to another person (player). How the game is designed can either help or hinder the goal of the intended experience. Professor Matthews is interested in research which explores all aspects of video game design with an emphasis on the human factors involved. She seeks to develop new tools and metrics for the measurement of the subjective experience of playing video games.
Professor Matthews teaches the introductory course in computer science at W&L. In addition, she teaches courses in Human-Computer Interaction, Video Game Design, and Computer Graphics.
Elizabeth A. Matthews, Irina Koleva, and Sujana Basnet. Consistency in Video Game Research: An Analysis of Gaming Skill Demographics. Proceedings of the 16th International Conference on Game and Entertainment Technologies (GET 2022). IADIS Press, 2022.
Elizabeth A. Matthews and Juan E. Gilbert. Atlas Chronicle: Development and Verification of a System for Procedural Generation of Story-Driven Games. Iadis International Journal on Computer Science and Information Systems, 15(20, 2020.
Elizabeth A. Matthews, Geoffrey B. Matthews, and Juan E. Gilbert. A Framework for the Assessment of Enjoyment in Video Games. Masaaki Kurosu, editor, Human-Computer Interaction. Interaction Technologies, volume 10903, pages 460-476. Springer, Cham 2018.
Elizabeth A. Matthews, Robin A. Matthews, Zaina Sheets, and Juan E. Gilbert. CyanoHABIT: A Novel Game to Identify Harmful Freshwater Algae. Constantine Stephanidis, editor, HCI International 2018 - Posters' Extended Abstracts, volume 852, pages 78-84. Spring, Cham 2018.